Physical Computing for the Performing Arts
Physical Computing for the Performing Arts
Academic Year:
2012 - 2013 (June 1, 2012 through May 31, 2013)
Funding Requested:
$6,000.00
Project Dates:
-
Applicant(s):
Overview of the Project:
In the past 10 years, the falling cost and increasing ubiquity of embedded sensing and computing systems have enabled a dramatic rise in artists' ability to design and create exciting new physical means for interacting with computers. In electronic music, for example, audiences do not appreciate watching a performer sitting behind a laptop with their head buried in a screen and gestures restricted to typing and mousing. Consequently, we have seen a recent explosion of new electronic musical instruments incorporating small microcontrollers and sensors that can translate human actions into electronic signals to manipulate sound and graphics. Some of these new devices sometimes take the form of traditional musical instruments, while others, like the Monome and the Yamaha Tenori-on look like futuristic interfaces with touch screens and illuminated button displays. The common underlying goal is to restore the physicality and refined skill to artistic performances with digital systems. Such devices are associated with the burgeoning "Maker" community and the field of "New Interfaces for Musical Expression," whose 2012 international conference is being hosted at the University of Michigan. These technologies and practices have not gone unnoticed by our students, but are not presently represented in the Performing Arts Technology curriculum. The proposed project will facilitate revisions to two courses in the Department of Performing Arts Technology in order to introduce physical computing for the performing arts through an active, experiential approach.