Three-Dimensional Virtual Reality Patient Model for Enhanced Student Learning
Academic Year:
2016 - 2017 (June 1, 2016 through May 31, 2017)
Funding Requested:
$6,000.00
Project Dates:
-
Applicant(s):
Overview of the Project:
This project will establish the extent to which a Virtual Reality Patient Model (VRPM) using 3D advanced visualization technology can improve student’s knowledge acquisition and analysis in diagnosis and treatment planning of complex dental cases involving orthodontics and jaw surgery.
Conventional method for teaching surgical-orthodontic cases has not changed significantly since the inception of this combined treatment modality many decades ago. The introduction of 3D imaging technology, including cone beam computed tomography (CBCT) images and advances in digital technology, allows for the development of more advanced visualization techniques and learning strategies in this complex clinical domain.
In this project we will utilize a recently developed 3D virtual reality patient model and determine if use of this 3D model enhances student learning in the diagnosis and treatment planning of complex orthodontic surgical cases, when compared to the conventional 2D method. We will also examine differences in time and type of student-teacher interactions when comparing conventional and virtual reality teaching methods.
continued in protect objectives...
Conventional method for teaching surgical-orthodontic cases has not changed significantly since the inception of this combined treatment modality many decades ago. The introduction of 3D imaging technology, including cone beam computed tomography (CBCT) images and advances in digital technology, allows for the development of more advanced visualization techniques and learning strategies in this complex clinical domain.
In this project we will utilize a recently developed 3D virtual reality patient model and determine if use of this 3D model enhances student learning in the diagnosis and treatment planning of complex orthodontic surgical cases, when compared to the conventional 2D method. We will also examine differences in time and type of student-teacher interactions when comparing conventional and virtual reality teaching methods.
continued in protect objectives...