Teaching Private Piano Lessons Using Video Game Piano Transcriptions
Academic Year:
2017 - 2018 (June 1, 2017 through May 31, 2018)
Funding Requested:
$6,000.00
Project Dates:
-
Applicant(s):
Overview of the Project:
This Faculty Development Fund proposal would allow for a pilot year of teaching piano lessons using video game music. It’s the practical application of an ongoing research project I’m involved with studying video game music piano collections. Since the 1980s, there has been a tradition, especially in Japan but also in the United States, of publishing piano arrangements of video game music. Virtually no scholarly or serious study has occurred of these works. Many of these arrangements are based on a long forgotten piano method by Ferdinand Beyer and often contain pedagogic comments, written in Japanese, that I’m in the midst of exploring courtesy of a research grant from SMTD. As I study these scores, I feel the next step for this project is to test their pedagogic value in a lesson setting. This FDF funding would allow me to teach a small cohort of students in weekly one-on-one piano lessons using these game music collections as the vehicle of musical study instead of traditional canonic Western repertoire. The students will receive lessons both Fall 2018 and Winter 2019 and the project will culminate in a studio recital performance. This project aims to understand how using video game music as a vehicle for piano study allows for novel teaching innovations and how this repertoire affects the student experience. The project updates and diversifies the curriculum by exploring primarily Japanese repertoire. Further, it reaches out to non-SMTD students who may be interested in serious music study but not in the canonic repertoire or standard performance traditions.